Very nice game. I liked the art style and gameplay, and the song has a pretty catchy rhythm, in tune with the game.
The knockback makes enemies more difficult to hit but it makes sense; they can't hurt you but they will push you away. And the somewhat random paths the enemies take make them less predictable and more realistic. I guess it could get frustrating if there was some perfect achievement or something (not good for the OCD :P).
The only minor detail that bugged me a bit is the few dialogues when accessing the contribution/fusion screens. Although the interaction made the characters feel more alive overall, and it could be just me wanting to check how the earnings compared separated vs fused.
The customizable key bindings and goal are a really nice touch too.
Ah, for whatever reason the panel I used to create a fade in effect for the end screen doesn't trigger on the current version of the game :/ I'll fix it on the patch I'll try to publish sometime after the Jam is over (right now I'm quite busy with University stuff) Edit: Ended up finding the time to publish the patch earlier than I thought
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Very nice game. I liked the art style and gameplay, and the song has a pretty catchy rhythm, in tune with the game.
The knockback makes enemies more difficult to hit but it makes sense; they can't hurt you but they will push you away. And the somewhat random paths the enemies take make them less predictable and more realistic. I guess it could get frustrating if there was some perfect achievement or something (not good for the OCD :P).
The only minor detail that bugged me a bit is the few dialogues when accessing the contribution/fusion screens. Although the interaction made the characters feel more alive overall, and it could be just me wanting to check how the earnings compared separated vs fused.
The customizable key bindings and goal are a really nice touch too.
Really enjoyable game, liked the combo of farm sim and tower defense and the artstyle and chardesign is real cute!!
some exposition mightve been needed about the farming aspect perhaps, but all in all real nice!
Thank you for playing and the feedback!
Did you record this few days ago, as I noticed the bugs I fixed in the video, like the field remaining occupied and the endcard not appearing?
yes, it was about a week ago that ive played it by now, (these "Avokesh" Videos take me a while to edit (among not being home) haha)
and you are welcopme! also thank you for watching :D
disappointed to not find out what they do on their time off when i cleared the game early.
Ah, for whatever reason the panel I used to create a fade in effect for the end screen doesn't trigger on the current version of the game :/ I'll fix it on the patch I'll try to publish sometime after the Jam is over (right now I'm quite busy with University stuff)
Edit: Ended up finding the time to publish the patch earlier than I thought
Despite being a game jam game, this is very well made. The simple gameplay loop and premise is quite addicting. Great job.
This is really good, I like how the fusion system can get you more souls.
cool
Really original and complete game for the event. I think thought that the night could be shorter. Maybe I didn't understand everything :)