Description

Reaper Sows is a Halloween themed action farming game inspired by Stardew Valley and Slime Rancher, with additional tower defence mechanics.

Default Keybinds

Arrows - Move

Z - Interact

X - Attack/Reap

Space - Help Menu (In 1.0.1 patch)

Keybinds can be rebound

Tips

Till soil, or prepare a pen in order to start planting or harvesting respectively.

Different growables take different amount of days to grow.

You have 5 action points to use in a day. After you use them, day turns to night and enemies arrive. In the morning, you regen back to 5 action points.

You can build and demolish defensive and supportive contraptions on the pedestals.

You can different fuse crops and creature essences together to produce new things to grow.

The main objective is to contribute enough souls from what you have grown to win.

The amount of souls can need to be collected can be changed in the options menu, even midgame.

Just in case things don't work:

https://itch.io/blog/456223/godot-cross-origin-isolation-and-sharedarraybuffers

I also noticed that the HTML version might have odd lag spikes. They are most likely caused by the game being made with Godot 4, and there are still some incompatibilities apparently. Toggling hardware acceleration might also work.

Wildcards used:


StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorsFrousen, Ararartti
GenreAction
Made withFL Studio, Audacity, Godot, Aseprite
TagsAnime, Farming, Female Protagonist, Godot, Halloween, Management, Retro, Singleplayer, Top-Down

Download

Download
Reaper Sows Windows (v1.0.1).zip 36 MB
Download
Reaper Sows Linux (v1.0.1).zip 36 MB

Development log

Comments

Log in with itch.io to leave a comment.

Very nice game. I liked the art style and gameplay, and the song has a pretty catchy rhythm, in tune with the game.

The knockback makes enemies more difficult to hit but it makes sense; they can't hurt you but they will push you away. And the somewhat random paths the enemies take make them less predictable and more realistic. I guess it could get frustrating if there was some perfect achievement or something (not good for the OCD :P).

The only minor detail that bugged me a bit is the few dialogues when accessing the contribution/fusion screens. Although the interaction made the characters feel more alive overall, and it could be just me wanting to check how the earnings compared separated vs fused.

The customizable key bindings and goal are a really nice touch too.

(+1)


Really enjoyable game, liked the combo of farm sim and tower defense and the artstyle and chardesign is real cute!!

some exposition mightve been needed about the farming aspect perhaps, but all in all real nice!

Thank you for playing and the feedback!

Did you record this few days ago, as I noticed the bugs I fixed in the video, like the field remaining occupied and the endcard not appearing?

(+1)

yes, it was about a week ago that ive played it by now, (these "Avokesh" Videos take me a while to edit (among not being home) haha)

and you are welcopme! also thank you for watching :D

disappointed to not find out what they do on their time off when i cleared the game early.

(1 edit) (+1)

Ah, for whatever reason the panel I used to create a fade in effect for the end screen doesn't trigger on the current version of the game :/ I'll fix it on the patch I'll try to publish sometime after the Jam is over (right now I'm quite busy with University stuff)
Edit: Ended up finding the time to publish the patch earlier than I thought

(+3)

Despite being a game jam game, this is very well made. The simple gameplay loop and premise is quite addicting. Great job.

(+2)

This is really good, I like how the fusion system can get you more souls.

(+2)(-1)

cool

(+2)

Really original and complete game for the event. I think thought that the night could be shorter. Maybe I didn't understand everything :)