Funny game. At first, it seems rather unsightly, but the mechanics are quite a lot. Bouncing off the block is like in Kaizo, cool) I didn't figure out how to carry the last ingredient while avoiding daylight, so I cheated by throwing it over the wall on the left and just taking it from the other side. Good job!
12 Hours to Witching Hour
You play as an apprentice witch, who is taking part in her first Hallows Eve ritual.
Put on your platforming shoes and get ready for a puzzle platformer, that doesn't have any enemies... other than both light and dark. You'll see what this means.
The game is a submission for Godot Wild Jam #50
Move/Aim - Arrows
Jump - Z
Action - X
Reset - R
Special thanks to:
Garuda1982 @ pixabay for ambient nature sound
Kerrie Lake @ lospec for the twilioquest76 color palette (Ingame the credit is wrong in jam version. Stupid/hasty mistake I made)
All the people who tested this game, you know who you are
|Updated||15 days ago|
|Platforms||Windows, macOS, Linux, HTML5|
|Tags||2D, Comedy, Female Protagonist, Godot, Pixel Art, Puzzle-Platformer, Retro, Singleplayer|
|Average session||About an hour|
|Accessibility||Configurable controls, Interactive tutorial|
The .rar packed file has separated folders for Windows, Mac and Linux executables.
- 1.0.1 - Couple of Fixes22 days ago
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This is an impressive amount of work for a jam game. The platforming puzzles are well done, too. Congratulations!
This game is unbelievably good! Like I've just told to guys on our team, I'm in awe of you making it all by yourself, marvellous job!
Fantastic game my absolute favourite in this game jam. Small bug where changing controls would not unbind previously changed controls making my w key be both up and right. Got all 6 ingerdiants and got the epic pumpkin guy congratulations screen. Such cool mechanics. 10/10
Thank you so much! And nice to hear you beat the game!
Yeah the options menu was pretty rushed, and actually my first time making rebindable keys, so I'm not that surprised that there was a bug left there :S