You play as an apprentice witch, who is taking part in her first Hallows Eve ritual.

Put on your platforming shoes and get ready for a puzzle platformer, that doesn't have any enemies... other than both light and dark. You'll see what this means.

The game is a submission for Godot Wild Jam #50


Move/Aim - Arrows

Jump - Z

Action - X

Reset - R

Special thanks to:

Garuda1982 @ pixabay for ambient nature sound

Kerrie Lake @ lospec for the twilioquest76 color palette (Ingame the credit is wrong in jam version. Stupid/hasty mistake I made)

All the people who tested this game, you know who you are

Updated 15 days ago
PlatformsWindows, macOS, Linux, HTML5
Rated 5.0 out of 5 stars
(2 total ratings)
GenrePlatformer, Puzzle
Tags2D, Comedy, Female Protagonist, Godot, Pixel Art, Puzzle-Platformer, Retro, Singleplayer
Average sessionAbout an hour
AccessibilityConfigurable controls, Interactive tutorial

Install instructions

The .rar packed file has separated folders for Windows, Mac and Linux executables.


12 Hours to Witching Hour 1.0.1.rar 107 MB
12 Hours to Witching Hour 1.0.0 Jam Version.rar 107 MB

Development log


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Funny game. At first, it seems rather unsightly, but the mechanics are quite a lot. Bouncing off the block is like in Kaizo, cool) I didn't figure out how to carry the last ingredient while avoiding daylight, so I cheated by throwing it over the wall on the left and just taking it from the other side. Good job!

Thank you for playing! 

When you say "unsightly", what part are you talking about?


This is an impressive amount of work for a jam game. The platforming puzzles are well done, too. Congratulations!

Thank you!


This game is unbelievably good! Like I've just told to guys on our team,  I'm in awe of you making it all by yourself, marvellous job!

Thank you for the high praise!


Fantastic game my absolute favourite in this game jam. Small bug where changing controls would not unbind previously changed controls making my w key be both up and right. Got all 6 ingerdiants and got the epic pumpkin guy congratulations screen. Such cool mechanics. 10/10

Thank you so much! And nice to hear you beat the game!

Yeah the options menu was pretty rushed, and actually my first time making rebindable keys, so I'm not that surprised that there was a bug left there :S